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AI Insights · Timothy · October 2025

Top 5 Slime Games Performance in Egypt Q3 2025

Explore the trends in downloads, revenue, and active users for the top slime games on a unified platform in Egypt during Q3 2025.

Top 5 Slime Games Performance in Egypt Q3 2025

In the third quarter of 2025, the leading slime games in Egypt showed varied performance in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends for each app.

Bruno - My Talking Slime Pet by Dramaton LTD saw a fluctuating pattern in weekly downloads, peaking at approximately 1.8K in early August. Although revenue was minimal, there was a slight increase to $47 in the first week of August. Weekly active users hovered around 26K to 34K, maintaining a relatively stable presence throughout the quarter.

My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a consistent rise in weekly revenue, reaching $443 by late August. Downloads increased steadily, with a notable peak of about 1.7K in early September. Active users varied, peaking at 5.6K in the same timeframe.

Super Big Slime: Black Hole 3D, published by Supercent, Inc., had no recorded revenue but showed a steady download rate, with a high of 1.3K in mid-July. Active users saw a substantial peak at 7.7K in late August before a sharp decline in September.

Super Slime Simulator by Dramaton LTD recorded minor revenue, peaking at $38 in late August. Downloads gradually decreased over the quarter from 906 to 303, while active users saw a significant drop from 3K to below 1K by the end of September.

Finally, PlaySlime: Slime Simulator Game by Slime Simulator Studio noted stable revenue, with weekly earnings around $240. Downloads were lower, reaching a maximum of 541 in mid-August. Active users remained consistent, averaging around 4.5K.

For more detailed analytics and insights, visit Sensor Tower's comprehensive platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025